Showing posts with label Economy of Esteem. Show all posts
Showing posts with label Economy of Esteem. Show all posts

Tuesday, 26 April 2011

Designing the Situation: social display and social control

If you're one of the two or three people familiar with this blog, you might've noticed my preoccupation with the idea that we're often guided by social display considerations when using social functionality. Now, I'm not saying that we interact with each other only when there's social gain available. Our motivational schedule is incredibly complex and has yet to be adequately deciphered. Rather, the suggestion is that social perception considerations both motivate and constrain our actions to some extent. Basically, the fact that we care what people think when they can see what we do and how we do it impacts our behavior. That's obvious. The interesting question is what this means for design: what do the factors impacting social display – visibility of behavior; presumed "quality" of audience; knowledge of principles of evaluation; and knowledge of appropriate behaviors – mean for social functionality design?

Goffman and social display

Erving Goffman's classic takes on "defining the situation" and "face" more or less provide the popular understanding of social display. When interacting with others, we often negotiate the framing of the situation and the appropriate roles within that frame, hoping to settle on one that's somehow beneficial or preferred. We also strive to maintain beneficial and consistent roles across interactions, presenting a singular, valuable "face". So, from this simplified "Goffmanian" angle, we can say social display is about negotiating and maintaining preferred or valuable definitions and roles in interaction situations.

But a recognized limitation of Goffman's take is that it downplays the "macro" factors impacting interaction, i.e. imposed institutions, norms, etc. That is, it explicitly focuses on individual choice, leaving the factors constraining the choice of definition and role largely implicit or absent. But clearly we don't negotiate from scratch. We negotiate available or appropriate definitions, our choice set limited by imposed institutions, social conventions, and even the larger-scale normative frames embedding this specific negotiation.

Thus, insofar as display is about defining and maintaining a somehow beneficial social image but the means of doing so are bounded by the social/institutional/normative context, "design" of this context of interaction is important. When discussing social functionality, it's essential.

Social Control

Our deep desire for social display – i.e. "defining the situation" and maintaining "face" in Goffman's popular terminology – provides plenty of opportunities for designers. As it relates to social functionality design, display has two parts: expression and feedback. "Expression" names the tools, conventions and mechanisms by which the user acts, while "feedback" identifies the tools others use to express evaluation of the action, impose sanctions, etc. Here we're interested in how feedback constrains or impacts expression, how the expression behavior in social display is impacted by the afforded feedback behavior.

Institutional design is the branch of political science that studies how different sets of constraints and incentives structure and guide behavior in social interactions. These incentives and constraints often result in what we can call social control, the behavioral control arising from social obligations, expectations, norms, and positive/negative social sanctions. Whether we realize it or not, there's an element of "institutional design" in social functionality design: when we design for social interaction, we implicitly or explicitly impose obligations, incentives, sanctions, and many other means of social control. For example, we impose roles (e.g. sender/receiver); prime or engage norms (e.g. reciprocation via "likes"); and often provide sanctioning mechanisms (e.g. voting up / down, liking, commenting, etc.).

You can't design for social display without at least implicitly designing in social control. They're wickedly interdependent; use of expression mechanisms is fundamentally shaped by the behavior afforded by feedback mechanisms. Understanding that they're related and how they interact is key to designing good social functionality. "Operationalizing" these ideas for design, however, requires a good bit of fudging. Adapting (no doubt to their dismay) Geoffrey Brennan and Philip Pettit's work on the "economy of esteem", we can say that there are four major factors impacting social control through display.

Probability of visibility or publicity
The fact that somebody could see what you do, say, post, etc. significantly impacts your behavior. Whether you want to admit it or not, the potential for public scrutiny often changes your behavior, and, up to a limit, the more scrutiny the greater the change in behavior.

"Quality" of observers
Who happens to be the likely observer also impacts behavior. What you're willing to share with your friends on Facebook is often different from what you're willing to share with your colleagues on LinkedIn. Our behavior tends to shift across intended audiences, often depending on more or less informal social categorization schemes, e.g. friends, colleagues, fellow numismatists, etc.

Knowledge of "values" or principles of evaluation
We tend to tailor our behavior to fit presumed standards against which we'll be judged. The criteria of appropriate or estimable behavior varies between your professional blog and your pro-ana support group. Knowledge of the values "held" by the different groups gives you a more or less standard measures of your behavior.

Knowledge of appropriate behaviors
But understanding the principles against which our behavior is judged won't help much if you're new or otherwise clueless. In that case, you just need to know the appropriate behaviors, the actual behavioral norms in line with which you should act. Presumably, these will be reinforced by and consistent with the values. Most value systems, however, are "behaviorally degenerate", that is any number of actual behavioral patterns could "instantiate" the principles. So, knowing the actual behavioral ground rules is important to garnering the esteem (or avoiding the disesteem) promised by the principles, at least until the values undergirding the behavioral norms are somehow understood.

Clearly, designers have an impact on these factors. Design affects the potential visibility of every action, both through feature-level decisions (are user contributions by default publicly viewable or restricted to confirmed contacts?) and through strategic product decisions (is it about broadcast or narrowcast?). Similarly, design impacts audience "quality" insofar as the product may afford topic-based group formation; be focused on a narrow pursuit or interest; or provide light means of contact categorization. Similarly, the product can be "framed" more or less suggestively, automatically bringing to bear salient norms, roles, and corresponding values. Finally, we can design to make appropriate and inappropriate behavior more or less obvious, salient, valuable, and visible via various moderation and promotion mechanisms.

Social control = structural and normative control


So we have four big factors impacting design for social control. But they don't all seem to be the same sort of thing. That is, it seems like we have two different types of factors in our list. The first two – visibility of behavior and "quality" of observers – are pretty straightforwardly about the structure of the interaction space. They're primarily about how widely behavior is seen and by whom. The other two – principles of evaluation and behavioral norms – are fuzzier, properly "normative" factors. They're about what ought to get done or what's appropriate. Thus, I'll call the first two structural control factors and the last two normative control factors.

The relation between them is up for debate, but I prefer to see it as below.


Visibility and quality aren't opposites or poles on a continuum. You can have high membership and absolute visibility of behavior – meaning enormous publicity, which assumes all actions can be seen – yet still allow some sort of audience-quality control – users can expressly target a subgroup as intended audience. So I'll take visibility and quality to define a structural control design space within which you can plot the product. The focus may be on exclusivity – small audience / limited visibility but very high audience quality – or wide-open, general socialization – large audience / high visibility and little audience-quality control – or any combination of the two (although a low-quality, low-visibility product seems really hard to imagine).

But where your product falls in the structural control space suggests different available approaches to normative control. That is, the sort of structural control you want to design for suggests the sort of normative control focus you should pursue. High visibility / large audience but low audience-quality focus (northwest of the center diagonal in the image) suggests you should skew your normative control focus toward the behavioral: e.g. incentives, sanctions, and various invasive moderation techniques. At the other extreme, low visibility / small audience but high audience-quality focus (southeast of the center diagonal) suggests your normative control design should focus on shared principles or already existing "value systems": e.g. domain exclusivity, framing effects, and structural "assortativity" (for example, allowing users to select subgroups as intended audiences). Between these poles lies a tunable design space, the focus in the middle being equal between behavioral and principle-based control.

So… what now?

Too often in my business (UX design) we focus on whatever happens to work without trying to make sense of why it works or how it all might fit together. This model tries to address the important but often neglected fact that behavior is strongly motivated by social display and that the context of interaction impacts the means and quality of social display. If harnessed, the drive for social display can be great for your product, but it can also tear a social space apart if it isn't understood, channeled, ordered, or allowed to mature organically in a space providing the means for bottom-up norm negotiation. This model tries to articulate a way of thinking about design for social display: from where your product plots in the structural control design space, you can figure out the best means of normative control, mapped to more or less well understood patterns and mechanisms. In future posts I may return to this model, provide some case studies and provide more concrete suggestions.

Thursday, 5 March 2009

Nice For a Price: esteem as a social incentive

Daily, enormous numbers of people interact in digitally mediated social groups. They usually behave prosocially, that is, they generally play nice with each other, often cooperate and sometimes even collaborate in the creation of a social good. As a result there's a lot of discussion around the sorts of stable social contracts groups can coordinate on; how new tools and designs for getting together impact and are impacted by these possible social contracts; and what sorts of incentives or motivations individuals have to play nice in the first place given that cooperating isn’t necessarily as easy, cheap or materially profitable as being a jerk.

This (way too long) post is all about motivations to join a group and act collectively. It’s the second post in a series (first one) trying to show that the recent focus on the deeply social or other-regarding nature of social and collective action groups online is too one-sided, simplistic and, frankly, ideological. Certainly we’re social animals with frequently benevolent motivations. But that doesn’t mean that we’ve no self-centered, broadly (as opposed to narrowly or materially) rational motivations. Extrinsic incentives, which we scheme to “maximize” in our limited way, abound in social situations. However, they’re mostly non-material things like esteem – the positive evaluation of your actions by the norm-based standards of your group – and status – deferential position in a social group. These are real motivations. Even Yochai Benkler, a genuine web utopianist, mentions them briefly in his Wealth of Networks. He says in passing that they’re part of our real motivational repertoire. But generally these issues are treated as either a dirty secret or beside the point. They’re neither. We need to really look at how these inescapable self-regarding motivations can help us be more prosocial and not just blame them when we’re antisocial.

Since it’s the most completely worked out account of the effects of social functionality on group creation and maintenance, I’ll focus on Clay Shirky’s excellent Here Comes Everybody. Smart as he is, I’m sure he understands the point about the value of broadly instrumental motivations for prosocial behavior. But the hero of his book is the genuine prosociality of humans freed from the limitations of “real world” organizational overhead by digital social functionality. And though he addresses self-serving, antisocial behavior like disinhibition and free-riding, he avoids talk of self-interested, extrinsic motivations for collective action almost entirely, focusing instead on intrinsic motivations such as vanity, self-esteem, true interest in the public good and simple innate pro-sociality. I agree with most of his conclusions, I just think he left out a huge factor that should inform thinking and design around online sociality.

Two Motivation Problems

There are two big problems of motivation here that are conceptually, but probably not practically, separable. First, there’s the motivation connected to the collective good some group’s trying to bring about, say, a high-quality, UGC encyclopedia like Wikipedia. Second, there’s the motivation to play nice, to make your contribution to the collective good you value in a way that the group approves of, like sticking to citable facts as opposed to stating an opinion when adding to a Wikipedia entry.

Riffing on a very useful distinction made by Clay Shirky in his latest book, we can divide our motivations between the group’s promise, whatever collective good or goal it’s trying to achieve, and the bargain, or the social contract within or through which the goal is to be achieved (he also distinguishes the tools, or the actual functionality the group employs to achieve the promise, but that’s for a different post). For Shirky, if you care about the goal embedded in the promise – e.g. collectively create a quality, UGC encyclopedia – and consider it actually attainable as it’s implicitly “stated,” then you’ll be motivated to contribute. Indeed, Shirky explicitly considers motivation only in regard to the promise: “The promise is the essential piece, the thing that convinces a potential user to become an actual user.”

In practice, it’s not so easy to separate the promise from the bargain. But in theory we can say that the promise is normatively degenerate. That is, you can achieve the promise through a variety of bargains. Although the details of the bargain have a huge impact on the viability of the promise, you could theoretically develop a quality, UGC encyclopedia without the exact same contributor/editor structure or implicit/explicit rule sets operating on Wikipedia. Again, they’re theoretically separable but probably not practically separable; it’s most likely the case that people don’t even know they “have” a goal or value the content of the promise until it’s articulated to them via the specific implicit promise couched in terms of some tentative, operating bargain. That is, the actual “articulation” of the promise in the context of the bargain probably creates people’s desire to reach the collective goal as much as it meets it. Also, bargains tend to be continually re-negotiated during the process of actively pursuing the promise.

Shirky would undoubtedly disagree, but it seems like the bargain impacts overall motivation in addition to the motivation arising from the promise. If you value the promise and think this group’s specific bargain is a decent way to achieve it, then you’ll be motivated to join this specific group or contribute to this particular collective good. But if the social environment in which you can contribute to your genuinely desired social good blows, then you’ll likely have to be a lot more motivated by that good to stick around. Similarly, if you're only moderately motivated by the promise, but the bargain offers something exciting in itself – say, the public adoration of your peers – then that might be enough to get you contribute when you otherwise wouldn't. Clearly, the bargain impacts overall motivation, positively or negatively, though some initial interest in the collective goal is probably necessary in the first place.

Anyway, one of the big arguments of Shirky’s book is that toady’s social functionality lowers the cost of contributing and collaborating to such a degree that people motivated by the same promise or goal – latent groups to use Shirky’s Mancur Olson-inspired term – can actually get together to do something about it. Even relatively weak goal motivation is no longer blocked from actually resulting in action since the overhead associated with coordination has dropped so dramatically; thanks to social functionality like wikis, blogs, tagging, cell phones, etc., it’s really “easy” to get dispersed people together to focus on some collectively defined good.

However, since the promise is “normatively degenerate,” i.e. can be achieved by means of a number of distinct social contracts or bargains, we still need to consider people’s motivation to comply with a specific bargain given the goal. What would make people choose one Bargain over another? Does the nature of the Bargain do anything to the overall motivation to contribute or cooperate? To answer these, we first need to say what a Bargain is. Fudging a little, we can say that Bargains, as little social contracts of sorts, are collections of norms

Why Comply?

Social norms are the implicit (but they can become explicit like some laws or codes) interaction rules that keep social groups from deteriorating into antisocial free-for-alls. They turn potentially state-of-nature, every-man-for-himself interactions into coordination games. Humans are social animals, but that doesn’t mean we always play nice. If it did, we’d rarely see any groups fall apart. Everybody would play nice by their group’s standards. As it is, though, we see a lot of antisocial, anti-normative behavior in contexts in which prosocial norms would be appropriate, particularly online. This suggests that we have a conditional preference for following norms. If the conditions are met, we play by the norms, otherwise it’s a melee. Obviously, the conditions under which we can generally induce a preference for social norm following on the part of most users should impact our designs for social spaces online and elsewhere.

Just to solidify everything, I’ll borrow (with slight fudging/modification) Cristina Bicchieri’s idea that there are three types of conditions which have to be met for someone to prefer following a norm in a given situation.

  1. Empirical Condition: Do you expect the norm to be observed by most people in this sort of situation?
  2. Normative Condition: Do you believe that most people expect or prefer you to follow it in this sort of situation?
  3. Motivational Conditions: There are several of these and they relate to your reasons for complying given the truth of 1 and 2 above.
  • Fear: Is your compliance solely based on fear of negative sanctions for non-compliance?
  • Esteem: Is your compliance based on positive sanctions like praise and esteem?
  • Reasonableness/Internalization: Is your compliance based on your assessment of the reasonableness of the norm or possibly on a non-reflective, conditioned expectation?

The first two are necessary existence conditions for the norm. If neither are met, even if there's ostensibly a norm in place you won’t follow it because either you don’t think everybody else will or you feel it’s not really expected of you. In any given situation the norm may not be salient, and thus people might not know they should be following it. So, designs for spaces in which you want users to coordinate on a cooperation-inducing social contract should include provision for making norms salient (e.g., user-rating of UGC, contribution sorting by quality, etc.). But salience isn’t really what interests me here. Let's look at the Motivational conditions, which are about the reasons for personal compliance provided the Empirical and Normative conditions are met. If you think we just have a basic preference to do as others do regardless of our relationship to them, then consider these supplementary.

Compliance out of fear of negative sanctions, from frowns to finger wagging to expulsion from the group, can be very powerful. Often people play by the rules because of perceived threat of force, even if it’s just social force in the form of conventionalized displays of displeasure (reprimands from admins, poorly rated UGC, banishment, etc.). This is the most widely recognized motivation in the literature. Clearly, it only operates under conditions of at least partial transparency or incomplete anonymity and some sort of publicity or public availability of contributions.

Viewing the norm as reasonable or maybe even internalizing it, renders compliance largely non-reflective. You don’t act out of fear or positive incentive, you just obey the norm. This motivation doesn’t have any observation conditions on the situation; you’d obey the norm in totally anonymous interactions.

Esteem motivated compliance is a little different from the other two. In this cases you obey because obeying results in a personal gain or good in addition to whatever motivations you take to be intrinsic (e.g. general preference for conformity). You get something of value from others – esteem – for acting appropriately or contributing at a high, group-defined standard. The esteem motive is related to the fear motive, particularly if we consider disesteem a negative sanction. And like the fear motive it requires limited anonymity and publicity of contributions.

If esteem is a sought after item in limited supply, then it can add to the overall motivation one has for contributing to the larger social good defined by the group’s Promise. If complying with a social contract and contributing at a high level relative to the group’s norms can generate esteem, then people already motivated by the group’s goal have additional motivation to work. They have been significantly incentivized beyond the presumably prosocial incentive of the collective good.

Even if the collective good is materially negligible or even costly to the individual, the esteem motivation associated with group norm compliance can incentivize behavior to bring about the collective good (provided overall motivation can be the aggregate of promise-based and bargain-based motivations). Basically, implementing the social contract in such a way that esteem can be accumulated (limited anonymity and institutionalized feedback channels, for example) can make selfish jerks work prosocially. However, it also makes people for whom the collective good is genuinely motivating even more motivated.

Obviously, there is considerable space for trouble here. Unethical, mistaken and outmoded norms can easily be perpetuated by esteem motivated compliance. Agreed. Our task as designers and theorists in this space is to figure out how these mechanisms work and whether or not they can be reliably used for prosocial ends. That's why I think the bias for consideration of intrinsic and clearly prosocial motives only is shortsighted. Esteem and other extrinsic non-material motivations operate in all social groups. Unless we face our less social, selfish selves and try to understand how they operate, we can't even begin to make design decisions that will allow us to channel this ignoble element in our character for proscocial – or at least not antisocial – ends.

A Note On Near Anonymity, Limited Publicity and Esteem... skip at will

You might think that the near anonymity and volume of contributions of UGC creations like Wikipedia would destroy the esteem motivation: if next to nobody knows who you are and the volume of contributions mitigates the publicity any specific addition gets, then no esteem accumulates. I don’t think this is the case for several reasons.

For one thing, a study of handwashing habits in public restrooms in New York city showed that the mere presence of an anonymous stranger increased handwashing from 40% to 80%. (Munger, K. and S. J. Harris. 1989. “Effects of an Observer on Handwashing in a Public Restroom. Perceptual and Motor Skills 69(3):733-734.) The anonymity of the esteemer doesn’t seem to matter, but most importantly it doesn’t seem to matter that the esteem-seeker is anonymous as well. The mere fact that someone – anyone – could judge, the normatively charged public situation influences behavior regardless of anonymity.

Also, in many esteem situations, relative anonymity and obscurity actually heighten the potential for esteem. Basically, in many situations in which esteem is at issue, the potential esteemer judges not just the action but also the disposition. If calculation is obvious and the desire for recognition glaring, then you’re likely to give less esteem than if the estimable act occurred “for itself,” as it were. The public forum in which esteem is judged and the conditions under which credit is claimed ("I did this" or "I did this for the group") has an impact on this dispositional judgment. Too public and too obviously about you and not the good, and it might be showing off. But in conditions of limited publicity and partial anonymity your estimable act gives the impression that you’re doing it for its own sake. That is, an estimable act in situations where the probability of being seen and personally esteemed is relatively low (and all the other members knows this) renders much greater esteem if it is in fact seen and identified. In this situation, it looks like the act arose from a natural disposition and not esteem seeking. Near anonymity and limited visibility in some sense optimize esteem, in the words of Geoffrey Brennan and Philip Pettit.

Finally, esteem doesn’t have to circle back and add to our personal pool of accumulated esteem for us to feel it in some measure. That is, esteem attaching to your online identity, which nobody knows is really you, has its own reward. Indeed, we don’t always want the esteem we receive in one arena to mingle with (or be contaminated by) the personal esteem (or disesteem) earned in another. It’s a form of esteem management. Additionally, if Kai Spiekermann is right and the esteem others are willing to give often has less to do with what you’ve done than who you are, anonymity can level the playing field a bit and allow esteem to flow more freely than it would under more transparent conditions.

Monday, 2 March 2009

Playing Nice For the Wrong Reasons

We were sold the story of being mainly self-interested, mainly rational actors interacting in market places. And the internet has shown that we have all these social, empathetic relationships with deep, authentic motivations that are nothing to do with selling and spending.

Clay Shirky

The Observer, Sunday 15 February 2009


One hears this sentiment a lot these days, particularly from American web pundits. It sounds like a lingering echo of the utopianist strains of early web propaganda; it's a rhetorical move positioning the web as a signal force in a new flourishing of hierarchy-smashing communitarianism against the old alienating and atomizing intellectual myths of “maximization” and “rationality.” The idea's intellectual sources include the recent widely touted corrections (e.g. behavioral economics) of some of the excesses of neo-classical economics and possibly the U.S. sociological tradition stemming from “functionalism.”

Anyway, I agree wholeheartedly that we often cooperate or collaborate on the web out of more or less benevolent – if not truly altruistic – impulses. But it’s also obvious that “deep, authentic motivations” aren’t the only incentives for acting in, or even just joining, groups. Significant “shallow” and “inauthentic” motivations impact social behavior as well. “Ignoble” motivations like esteem accumulation and status achievement – which are both distinct from reputation – significantly impact people’s behavior in social settings. Indeed, much of the functionality on the social web already has an esteem function baked into its primary or legitimate function. As a simple example, posting reviews is as much about displaying expertise or simple likes and dislikes as it is about helping others choose. As a rule, people genuinely like to play nice and help each other. But they’ll play nicer and help more if you also let them compete for group defined goods that are neither “authentic” nor “deep.”

Sticking with Clay Shirky, in his latest book he recognizes that there is a place for some sorts of less than noble rewards online. For example, he considers “vanity” and reputational benefit to be valid motivations for contribution. But the mention of reputation notwithstanding, he focuses on intrinsic, non-material motivations like self-esteem, the desire to produce something good and the need for communion. What he doesn’t talk about are the powerful extrinsic, non-material motivations involving the attention of and positive evaluation by others in your group. You contribute partly for the esteem your contribution can get you. And this holds true even if the esteeming group is minuscule. Indeed, it’s often the case that the smaller the esteeming group, the more valuable the esteem (“selling out” after all is the trading of esteem for popularity).

If we’re honest with ourselves, it seems pretty clear that some of our motivations for social interaction on the web (and elsewhere) are self-interested, operate by some sort of market principles and are neither authentic nor empathetic. We engage in behavior that is intended to "maximize" some in demand good – esteem – relative to the costs we're willing to bear. Other things equal, the greater the potential esteem the more cost we're willing to bear. Esteem seeking definitely isn't ideally authentic behavior: you can get it only to the extent that it’s not apparent – to yourself or others – that you’re actively seeking it. And although esteem seeking involves empathy – it assumes taking the point of view of others in order to determine the most estimable move – it’s not an “empathetic” motivation in the laudatory sense intended by Shirky. But, of course, this doesn’t mean that we don’t genuinely like helping and hanging out with others. It just means we have both sorts of motivations.

Shirky clearly recognizes this fact since he qualifies the whole thing with "mainly." Most likely, he just wants to make the point that we often act socially for the non-optimizing, genuinely pro-social reasons we say we act. Our actions are generally genuine and not cynical. But this is the tricky part: I don’t think that recognizing the importance of esteem to most contributors automatically commits us to cynicism. Furthermore I don't think that the distinction between Shirky's "good" motivations and my market-like esteem considerations is all that clear and easy to maintain in the first place. Esteem, like self-interest generally, is what Philip Pettit and Geoffrey Brennan call a standby or virtual cause of behavior. It’s not what’s directly sought from your actions, but if esteem wasn’t provided, you’d be less likely to behave that way. It’s a bias that steers us rather than an explicit principle that guides us. Esteem – the positive evaluations of others by the norm-based standards of whatever reference group you’re using – is the emotionally powerful implicit incentive within social groups that maintains conformity while allowing constant competitive evolution. Seeking it isn’t necessarily cynical, rather it's inextricably woven into group-focused behavior.

Why on earth are we so afraid of “rational motivations” that we have to banish them almost completely from talk of group action online? Beats me. Anyway, as someone who has to design interaction spaces online I think it’s dogmatic, maybe even superstitions, to think that esteem motivations are somehow less real or powerful because “inauthentic” and self-serving. After all, in public goods experiments, we are shown to be conditionally cooperative, meaning that we cooperate with a self-serving bias. If norms of cooperation or reciprocation aren’t sufficiently salient or aren’t otherwise maintained, we tend to stop playing nice and settle for getting all we can. The desire for esteem and status can actually get people to observe and stabilize cooperative norms for purely self-centered reasons; they’re self-serving incentives for pro-social behavior . We should design accordingly.

In the next couple of posts I’ll look more closely at esteem seeking, Shirky’s book and the popular bias against instrumental motivations online. I’ll use the example of the development of the Linux operating system to illustrate the distinction between two different versions of social capital as well as two different takes on the free rider problem. Of course, both of them will utilize the idea of esteem along with Bourdieu’s idea of the “economy of symbolic goods.”

Thursday, 12 February 2009

Cultural Irony Ain't What It Used to Be

In the last post I discussed trend uptake among trendsetters, hipsters and regular joes. In evaluating whether or not to partake of a trend, members of each group consider both their peers’ evaluations as well as the prevalence of the trend in their “community.” I just wanted to show how cultural items could be moved from the periphery to the mainstream by the mutually interdependent choices of motivationally distinct cultural sub-groups.

But that post didn’t really address what happens after the trend peaks. Most trends end, but not all end the same way. In the next post I’ll look at one class of trend ends: the ironic embrace. However, before I can do that, I need to look more closely at the contentious and much discussed subject of cultural irony itself. In particular, we’ll look at what cultural irony is commonly believed to be, what it probably really is, how it has changed and why some trendsetters reacted to the change with calls for “earnestness and authenticity.”

The Myth of Cultural Irony

Irony seems to be bound up with intention. Specifically, cultural irony is assumed to be like literary irony in that it’s the often comic tension between specifically doing or saying one thing but meaning or intending some totally different, often opposed, thing. Cultural irony is valorized in the literature as a critical strategy in the sense of being a self-conscious critique or questioning gesture. Back in the early ‘80s, Paul Fussell used irony as an identifying feature of his “Class X,” the class of urban and urbane hipsters and intellectuals who use camp and kitsch as a critical cultural tactic. Cultural irony in this sense is embrace – of bible school t-shirts, Jean-Claude Van Damme or velvet paintings – with a self-conscious commentary attached. It’s not doing what’s normal to fit in, it’s doing what’s “normal” to point out (particularly, to point out supposed tackiness, baseness or all around inanity).

But about 10 (some say 15) years ago cultural irony transformed into a fashionable style. Trendsetters and hipsters had made the strategy so visible and its cachet so great that it finally caught on among the regular joes. Effectively, ironists’ self-aware embrace of the normal as a supposed critique of the “normal” was progressively replaced with a jokey cultural caricature, more reflexive than reflective, a fashionable scare-quoting of practically everything. The trendsetter’s strategic irony was overtaken by the regular joe’s purely stylistic version which mimicked some of the tropes and techniques of the earlier critical “ironists” without actually being critical. This caused some serious hand-wringing among the old ironic trendsetters and hipsters. As a result, a few years ago many trendsetters (and then hipsters) began advocating a return to earnestness.

Frankly, I don’t completely buy the above story of valiant and true trendsetting cultural ironists robbed of a vital critical technique by non-reflective, novelty-hungry cultural gluttons. I think it’s more likely that cultural irony is an in-group norm, which defines an esteem game. Let me elaborate.

The Game of Cultural Irony

Kierkegaard apparently claims that the greatest ironists want to be misunderstood. Half true. The greatest ironists want to be misunderstood by everyone, excluding a highly qualified and estimable few. That is, for irony to be ironic it has to allow the possibility of being taken at face value, but that possibility can’t be so overwhelmingly likely that absolutely no one gets the joke. Irony no one gets isn’t really ironic while irony everyone gets isn’t very good. The art comes in creating the aesthetic tension between appearance and intention; basically, coding so that the intention is hidden enough but still apparent to the initiate.

Like Kierkegaard’s great ironists, the greatest cultural ironists want to be understood by a sufficiently small and personally esteemed circle while being misunderstood by everyone else. In my preferred terms, they want to participate in a necessarily bounded esteem game that’s played by taking the appropriate attitude to pre-existing cultural artifacts.

Research on social group formation and identification suggests that they develop arbitrary conventions to increase both in-group cohesion and out-group difference. Consider styles of dress, types of music, uniforms, etc. and the presumed attitudes that go along with them. Sometimes these conventions develop into full-blown social norms with prescriptive impact (i.e. telling you what you’re expected to do in the ought to do sense of expectation). Among other things, norms – both conventions and social norms – define evaluative structures within social groups, i.e. esteem games within which members compete for esteem and evaluate each others’ performance in terms of the group’s prevailing normative standards.

My suggestion is that cultural irony is a norm: a coordinating set of strategies (conventions) for imbuing existing cultural artifacts (bands; t-shirts; cars; music styles; silly, cause-related rubber bracelets; etc.) with new, in-group determined meanings different from those of their original context. It may start with some sort of vague critical intent, but ultimately it stabilizes as one of several possible methods a self-consciously oppositional (counter-) cultural lineage manages to coordinate on for defining and evaluating in-group behaviors, attitudes and aesthetics. More simply, cultural irony is one of the many possible mechanisms a counter-cultural group can coordinate on to produce in-group cohesion and out-group difference. It's an internally coordinating means of external dissent. But once coordinated on, it determines an esteem game, a structure within which group members can attempt to gain esteem or status using various conventional strategies for appropriating and re-deploying other groups' cultural artifacts.

This story’s not as cool as the critical outsiders version, right? I agree, but think about it: Do you really think that all or even most of the culturally ironic fashion choices of trendsetters or hipsters through the ages – from today’s hip urbanites wearing funny thrift store tees touting middle American values to art savvy sophisticates collecting velvet paintings a couple of decades ago – were enacted with the sort of individual critical awareness that that story demands? No one really believes this. More often than not, our live choices are bounded by the coordinated conventions of our in-groups and those conventions are largely about heightening out-group difference. Sometimes we may more or less intentionally choose our in-group, but once chosen our actions tend to spring – not fully intentionally – from our desire to become and stay part of that group and our conditioned, group-appropriate expectations, esteem standards, dispositions or values. After a while – even if we're esteem seekers – we don’t reflect upon social norms and conventions, we act from within them. Generally it's only when we’re confused by a situation or a norm breaks down that we reflect on its content.

Also, it seems pretty clear that trendsetters and hipsters, within their in-groups, are just as motivated by esteem as everybody else, maybe even more so. Conventions and social norms are the strategies and standards of esteem games; they determine the viable moves as well as the criteria for evaluation.

So, the majority of trendsetting cultural ironists probably are not intentionally critiquing mass culture. Rather, they're participating in a group-defined and group-defining conventional game with others in their in-group. But cultural irony is in some sense critical. However, it is most often critical only at the strategic level – the level of in-group coordination on a mechanism of out-group differentiation – not the individual level. From a distance, the actions of cultural ironists appear critical because they re-define the cultural artifacts of other groups and times in order to define themselves. Yet at the level of personal choice, these actions are most often simply fashionable or conventional moves in an esteem game. Clearly, this is where the analogy between cultural and literary irony breaks down. Literary irony is also a convention, but it’s an intentionally selected one at the individual level. Cultural irony, on the other hand, is a norm coordinating consumption of and relations to cultural artifacts that is more often than not simply enacted rather than intentionally chosen.

Odds, Ends and Earnestness

Okay, but if cultural irony is a norm why and how did it spread like a trend? And if it was always a convention (like fashions), why does today’s fashionable cultural irony seem different from yesterday’s?

First of all we just need to notice that the spread of cultural irony seems to have the same structure as the trend curves model of the last post. It moved from trendsetters to hipsters and then, in its present form, to regular joes. By the time regular joes jumped on, trendsetters began moaning about the need for a return to earnestness (particularly the emo and indie rock kids of the early ‘90s).

Obviously, one group’s defining norm, which is a conventional and possibly prescriptive (i.e. ought) strategy, can be seen as simply an aspirational fashion by outsiders. That is, the emotionally charged, self-reinforcing and group-defining cultural mechanisms of one group can become the emulated fashion of another. Particularly if the object group has some sort of cultural cachet or is otherwise aspirational. How does this work? Well, remember that cultural irony is most likely critical only at the strategic level – the level of group coordination – but not really at the individual level. It stabilized as a mechanism by which oppositional groups defined themselves, but the people in the group tend to live it as simply a fashion. When it’s emulated it loses its original group defining function – its oppositional or critical function – effectively reducing to a fashion or a simple coordinating function. The differentiating function has washed out through context change – from the oppositional trendsetter context to the less self-conscious regular joe context – leaving only the coordinating function.

Certainly, regular joes can be culturally ironic. But remember that good cultural irony depends on some people getting it and others not getting it. Quality irony requires a certain oppositional – in-group vs. out-group; those who get it vs. those who don’t – stance, and for regular joes that oppositional component is largely missing. Cultural irony is reduced to a funny fashion that may commandeer cultural artifacts, but it’s not really about re-defining those artifacts for oppositional in-group/out-group games. Everybody gets it. Effectively, when everybody’s ironic, nobody really is. Maybe this accounts for the felt but seldom articulated difference between the currently fashionable cultural irony and the sainted old sort fondly remembered by now aged hipsters and critical theorists.

But few, if any, old school bohemians were ever really culturally ironic in the idealized sense of fully self-consciously critical. That stance rapidly became an internalized or estimable way that folks who dig the cultural cachet of the fringe gain esteem among their select peers. Those critics and hoary old hipsters pining for the glory days of critical irony are greatly overstating – and oversimplifying – their case. Basically, their kvetching is more a matter of wanting to maintain counter-cultural cachet and difference than real sorrow at the dumbing of irony. As predicted by the trend curves, when cultural irony caught on among the regular joes, the trendsetters started clamoring for something different – authenticity and earnestness in this case – effectively coordinating on a new esteem game. That game, however, doesn't yet seem to have caught on like irony did.

Thursday, 13 November 2008

Authenticty and The Economy of Esteem

Authenticity was much talked about in marketing circles a couple of years ago. Specifically, in trying to reach a coveted and marketing-wary demographic like young adults you have to appear to be “authentic” in your approach. Your whatsit must “authentically” appeal to them as a spontaneous product of their own milieu and not as a calculated, outsider’s attempt at cynically leveraging their culture against them.

The tricky bit, of course, is that everybody knows that everything for sale is positioned and marketed rather cynically and that “authenticity” as a desirable component of marketing sort of undoes itself. Is this kind of paradoxical? If you design something, particularly a marketing campaign, to be authentic haven’t you automatically rendered it inauthentic? Well, sort of yes and sort of no.

A recent book on the subject apparently claims that “authenticity” is a matter of consumer perception. I take this to mean something like authenticity is the consumer’s perception of the intentions of those producing the item. Particularly the perception that the cynical desire to mimic the target culture for gain wasn’t the (or the primary) motivation in the dingus’s design, presentation, etc. Most marketed things simply aren’t and can’t be authentic in the strict or ideal sense of non-reflective products of their intended demographic’s culture. But they can be more or less successful at giving that impression, effectively hiding their cynical origins.

That seems pretty obvious. What interests me is why hiding cynical origins should matter. Why do we care about authenticity and what is it we’re upset about when faced with inauthenticity?

Too Cool for School

When we see somebody going a little too far in a social situation, trying their damnedest to be cool or funny or drop the right references, slang and posture, we say they’re “trying too hard.” Often this makes us uncomfortable, annoyed, sympathetic and sometimes even angry. Personally, I’m most annoyed by “studied eccentricity,” or over-articulated individuality and forced, awkward public displays of “creativity.” For example, the artsy hipster whose outfits are precisely counter-trend in just the right way and purely on principle. To me, these folks are trying too hard and it makes me uncomfortable. Why?

Well, this situation sort of has the structure of norm compliance from the last post (suggested by a recent article by Learry Gagné, although Jon Elster, Dov Cohen, Georffrey Brennan and Philip Pettit have hit on many of these ideas as well). Keeping it simple, compliers ideally fall into three categories: true believers, esteem seekers and cynics. The incentive to comply is largely based on esteem, belonging and the withholding of both. But the whole thing seems to be governed by what Pierre Bourdieu calls the principle of “disinterestedness” (but Jon Elster hits on a similar idea in his Sour Grapes) If it’s apparent that you’re cynically going after esteem, that you’re complying just so you’ll fit in and be thought well of, then you aren’t likely to get as much of it as if you appeared to be a true believer, that is complying out of commitment to the values invested in the norm.

There tend to be relatively few true believers, yet most people don’t comply cynically just to get esteem. But their compliance can be explained by esteem. Paradoxical? Not really. Esteem seekers don’t comply expressly to get it, but if esteem wasn’t available through compliance, they wouldn’t comply. The availability of esteem is what keeps them complying, but not in the cynical sense that it’s what they’re expressly seeking. Rather esteem is the affective incentive that stabilizes their behavior around a norm. This sets up what Philip Petitt, Geoffrey Brennan and others call the economy of esteem.

Pierre Bourdieu noted that what he called the economy of symbolic goods, effectively the economy of esteem, assumed a “taboo on making things explicit." In a nutshell, the whole economy of esteem crumbles if it’s exposed. That is, true believers as well as esteem seekers and cynics have an incentive to never bring up the pseudo-instrumental nature of the economy of esteem. Realizing, displaying or communicating that it’s an economy, a system for the distribution of some commodity, strikes at its own foundation, i.e. disinterestedness. Esteem is given in proportion to the apparent disinterestedness of compliance. If instrumental interests in compliance are made explicit, Bourdieu’s taboo, the whole thing crumbles and no esteem may be given or accumulated. And as with all taboos, transgression breeds discomfort and chagrin.

The people who try too hard, like the “studied eccentrics” from above, effectively make the whole thing obvious by clumsily attempting to make a bold move in the esteem game. By playing one strategy too obviously – telegraphing the “individuality” hand – they’ve made the whole thing explicit and indirectly transgressed against Bourdieu’s taboo. In effect their bad play reveals the man behind the curtain and it’s sort of annoying; they reveal their probable cynicism and implicate us as fellow players of a game, the playing of which demands that it be taken for reality. Something that presents itself as entirely values based is revealed as partly instrumental and relatively shallow. This is unsettling.

The Inauthentic

Inauthentic marketing, for example, annoys because its cynicism is too obvious. It tries too hard to gain from playing on the tropes, codes and symbols we all use to gain esteem and a sense of belonging or meaning. Basically, it nastily and clumsily caricatures the mechanisms by which we all construct cultural meaning in social situations. The whole economy is rendered explicit and this threatens and implicates us all in a self-wrought but necessary and largely uncynical deception.

So personal authenticity isn’t even “authentic” in the strict or ideal sense (whatever that might mean). Getting back on theme, what we perceive as “authentic” marketing or products don’t try too hard. That is, they never do anything to make the norms, styles and other plays within the cultural economy of esteem explicit. I take it that’s how cynically produced items can be “authentic”; they’re quietly keyed into the playing of the game, not the gaming of the game.